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GERRARD, INFERIOR DEFENSE

Objective:

Attackers: take advantage of numerical superiority 3×2, taking advantage of a player positioned behind the defenders. Attacking width to take advantage of spatial superiority. Transitions from offensive to defensive

Defenders: Timing and horizontal tilting. Provoking the opponent's mistake, rather than recovering possession. Transitions from defensive to offensive

 

Organization and development: Each pair makes an attack and a defense. The game is played with free touch, but it is important that the attack is fast, without offensive timing. The joker plays with 1 or 2 contacts at the most.

It is an exercise with continuity and very dynamic

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AGE

10+

Nº PLAYERS

6

DIFFICULTY

2

SPACE

whole field

PORTERS

0

NECESSARY MATERIAL

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Cones: 0
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Goalkeeping regulations: